The Art of SkillBuilding
by Z-Corp Of Morningthaw
Welcome one and all to the Wonderful world of SkillBuilder
This article will deal with the Art of SkillBuilding. ie:
Leveling your char. by means of doing the same thing over, and over,
and over for XP.
First off,
Gaining levels in trade skills is hard to do. One way is to make a
fighting toon, and dump the xp into the trade skills. This has
worked for alot of people, and at one point was the only way to get
a good Trade Mule.
Then a few bright people figured out that if you make items that get
harder to make, you can gain XP from just doing trade mule kind of
stuff, Like Cooking, and Fletching. That, combined with the tools
like ACScript and ACTool, gave birth to the trade mule macro.
Both of those Macro tools worked fine in their day, And even today
ACTool is a great open ended Macro tool. But you have to know how to
script, and have to know what item gives what XP, and how long to
wait, and where to put what, and, and , and ...SO...
What you have here is the ultmate skillbuilding macro tool EVER
Built, all the guess work is gone, all the Math work, timing, and
other tedious tasks are also gone. This is all you need to get the
best trade mule ever (well, that along with lots of Pyreal, but more
on that later). So without Futher Babble from me, let me get to the
point...
Building a Trade Mule takes time, and lots of cash (Pyreal), so be
sure you want to get into this, as it can be very expensive at early
levels.....
I want to start off with my favorite Trade Mule template..
str 80
end 10
cord 100
quick 10
focus 100
self 30
spec cooking, fletching, and alchemy,
Train Healing, critter magic(optional, some like item better), then
use the left overs for whatever fills your fancy. (Alcam's note:
Alcam likes to spend some of that on Bow skills. The high
coordination and fletching make the bow a nice way to gain more
spendable xp)
At the time, the art of ID'ing items is long past, heal kits no
longer give xp, but lockpicks do. this might be implemented in a
future release, But dont hold your breath, I personally dont see the
advantages of it at this time.
The new release of SkillBuilder has a hard coded set of steps that
are there to maximize the xp gained. There is skills.xml included
with the installer that you will need to load before starting the
skills portion of the plugin and i will get into that in a moment.
If you cant hold all the stuff for maxium xp do not worry, it will
all still work, but with less xp than having everything at the
start. SkillBuilder is designed so if you dont want to make
something, just dont carry the ingredients. It will skip over the
items it cant make and continue on it's way, If you run out of
something SkillBuilder does not bog down and quit, your xp gained
will just be lower when out of some ingredients.
To start out, you will have to have at least 102 pyreals on the char
before clicking on start. Why you ask? Skillbuilder uses the full
pack method of crafting items to lessen the usage of comps, which
means it will run longer, and cost less to run. Ingredients will
only be used when you fail at a task. If you succeed when the main
pack is full, the item does not get made and the ingredients are not
used up. Either way, you gain experience for the attempt. What this
means is, to start Skillbuilder every space in your main pack must
be full of something, and the easiest and cheapest thing to fill
with is Pyreals, SO Skillbuilder will place 1 pyreal in each slot of
the main pack when you hit start, If you dont have the pyreal, you
must get some, because the macro will not run without all main pack
slots being full, a safety feature to protect your expensive
ingredients.
Once it fills the main pack it will then start the macro and run
untill you stop it.
On the Skill pannel you will find 3 click circles that allows those
of you that just want to train in one skill to do so without having
to do all 3. However, if you choose all 3 and only have ingredients
for one skill, it will just bypass the others and continue on it
merry old way. There is also a new check option on the config pannel
that will allow you to see how much xp you're getting with each item
you make, kinda nice to see if you can find holes, or places for us
to add something else in. If you dont want the extra spam, make sure
its unclicked.
You will have to have the exact ingredients for each item being
made. Since the main pack is full, Skillbuilder cannot make the
sub-ingredients.
Once you have all the ingredients needed to start skillbuilding (see
the shopping lists below), you need to load the skills.xml by typing
@sb file skills.xml . This will ready the
xml with the updated recipes needed to run the macro. When you are
done SkillBuilding, you can load the standard recipe file with
@sb file recipes.xml
If fully stocked, You should be able to get about 130k or more an
hour with Skillbuilder. Remember, the xp gained doing it this way
goes mostly directly into the skills, you will not get a lot
of spendable xp, The 130K total, as well as the totals
displayed in skillbuilder are given to the skills themselves. In
addition to this experience, you will gain another 10% that is
spendable.
Well, I think this should get most of you up and running, If you
have questions be sure to post them to the forums, and we will do
our best to get back to ya in a timely manner...
Good luck with your new trade mule!
Shopping List:
In these shopping lists, the place is square brackets are
suggestions on where to buy the item for best price and availability.
The numbers in parenthesis are the number of times the item is used in
each cycle. There are approximately 27 cycles per hour. Items used in
higher difficulty skills will be used up faster, as well as items used
multiple times, so you may wish to purchase more of those than the
other items. Your mileage will vary.
Fletching
Store Bought Supplies
- Regular Arrowheads(2)[Holtburg]
- Wrapped Arrowheads[Holtburg]
- ArrowShafts(5)[Holtburg]
- Wrapped ArrowShafts(8)[Holtburg]
- Blunt Arrowheads[Holtburg]
- Wrap Blunt Arrowheads[Holtburg]
- Frog Arrowheads[Hebian To]
- Wrap Frog Arrowheads(2)[Hebian To]
Supplies to be made or purchased from other players
- Acid Oil
- Bloodseeker Oil(4)
- Bloodhunter Oil(3)
- Conc. Bloodseeker Oil(2)
- Conc. Bloodhunter Oil
- Acid Heads
- Wrap Acid Heads
- Greater regular heads
- Greater Blunt heads
- Greater Frog heads
- Greater Acid Heads(2)
- Wrap Greater Frogs(2)
- Wrap Greater Blunts
- Wrap Greater Acids
- Deadly Regular Heads
- Deadly Frog Heads
- Deadly Acid Heads
- Wrap Deadly Blunts
- Wrap Deadly Acids
Alchemy
Tools Needed
Store Bought Supplies
- Azurite Gems [Arwic Jeweler]
- Cinnamon sticks [Baishi]
- Hot Peppers [Al Jalima]
- Mana Draught [Holtburg Healer]
- Vitriol [Master mage]
- Vitriol Pea [Master mage]
- Gypsum [Master mage]
- Stibnite Pea [Master mage]
- Aqua Incanta (2)[Master mage]
- Conc. Aqua Incanta(2) [Master mage]
- Mana Potion
Supplies to be made or purchased from other players
- Acid Infusion
- Mana Infusion
- Victual Infusion(2)
- Conc. Acid Infusion
- Conc. Bloodhunter infusions
Cooking:
Tools Needed:
- Heavy Grinder [Holtburg]
- Baking Pan [Holtburg]
- Carving Knife [Holtburg]
Store bought supplies:
- Apples(2) [Holtburg]
- Cinnamon [Al Jalima]
- Bread [Rithwic Tavern]
- Eggs [Rithwic Grocer]
- Chicken [Rithwic Grocer]
- Cake [Holtburg Tavern]
Supplies to be made or bought from other players
- Sliced bread(2)
- Steaks
- Ground meat
- Cheese Stuffed Mushrooms
- Mana Cake
- Mana Oil
- Victual Oil